Unity

After an instant or a tournament game is published, it can be integrated into a mobile application or game built with Unity.

Overview

The WindayWrapper class provides functionality to display and interact with web content within a Unity application using a WebView.

It allows for loading web pages, handling events, and communicating with web content through JavaScript.

Setup

  1. Download the Unity Plugin.

  2. Install the plugin and toggle the dropdown menu Internet Access: Required in Project settings.

Constructor

WindayWrapper()

Description: Initializes the WebView and sets up event handlers.

Example:

WindayWrapper webView = new WindayWrapper();

Methods

1. Subscribe(string eventName, Action callback)

Description: Subscribes to an event that does not pass any data. The callback will be executed when the event is triggered.

Parameters:

  • eventName: The name of the event to listen to.

  • callback: The action to execute when the event is triggered.

Example:

2. Subscribe<T>(string eventName, Action<T> callback) where T : class

Description: Subscribes to an event that passes data. The callback will receive data associated with the event.

Parameters:

  • eventName: The name of the event.

  • callback: The action to execute when the event is triggered, receiving data of type T.

Example:

3. Unsubscribe(string eventName)

Description: Unsubscribes from a previously subscribed event, removing all callbacks associated with the event.

Parameters:

  • eventName: The name of the event to unsubscribe from.

Example:

4. SetVisible(bool visible)

Description: Sets the visibility of the WebView. When visible, the WebView is rendered and interactive.

Parameters:

  • visible: true to make the WebView visible, false to hide it.

Example:

5. LoadPage(string url)

Description: Loads a web page in the WebView using the specified URL.

Parameters:

  • url: The URL of the web page to load.

Example:

6. SetMargins(int left, int top, int right, int bottom, bool relative = false)

Description: Sets the margins of the WebView, defining how it is positioned on the screen.

Parameters:

  • left: Left margin in pixels.

  • top: Top margin in pixels.

  • right: Right margin in pixels.

  • bottom: Bottom margin in pixels.

  • relative: If true, the margins are defined as a percentage of the screen size; otherwise, they are in pixels.

Example:

7. OnPageStartLoading

Description: This event is triggered when a new web page begins loading in the WebView. It provides the URL of the page that is starting to load.

Example:

8. OnPageLoaded

Description: This event is triggered when the web page has finished loading successfully. It also provides the URL of the loaded page.

Example:

9. OnClosed

Description: This event is triggered when the WebView is destroyed or closed. It signals that the WebView is no longer active and has been removed from the scene.

Example:

Event Examples

exit-mobile-plugin

Description: Triggered when the user wants to exit the mobile plugin.

Example:

winday-game-win

Description: Triggered when the user wins the game.

Example:

winday-game-lose

Description: Triggered when the user loses the game.

Example:

winday-game-tutorial-start

Description: Triggered when the tutorial starts.

Example:

winday-game-tutorial-complete

Description: Triggered when the tutorial is completed.

Example:

winday-game-colors

Description: Triggered when game color data is sent.

Example:

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